Software : ClueFinders 3rd Grade

ClueFinders 3rd Grade

from: The Learning Company




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Average Rating:  out of 5 stars
Sales Rank: 279







Amazon Maximum Age: 13 years
Amazon Minimum Age: 96 months
Binding: CD-ROM
Brand: The Learning Company
EAN: 0772040778606
ESRB Age Rating: Everyone
Format: CD-ROM
Label: The Learning Company
Manufacturer: The Learning Company
Model: TGA3744BE
Publication Date: 2000
Publisher: The Learning Company
Sales Rank: 279
Studio: The Learning Company









Editorial Review:

Product Description:
The exclusive A.D.A.P.T. Learning Technology develops essential 3rd Grade academic skills. Kids will go on a thrilling jungle adventure. Features: Many educational activities where kids build math, logical reasoning skills, and much more! WIN/MAC

Amazon.com Review:
Playing 3rd Grade Adventures is a lot like falling into the middle of a Saturday morning cartoon adventure. On the first CD- ROM, 'The Mystery of Mathra,' Uncle Horace is lost in a South American rain forest said to be the home of Mathra, an evil mythical bird. You have to join with a team of young rescuers to find Horace and learn what's destroying the jungle. But get ready to practice a lot of math, reading, science, geography, and problem-solving skills along the way.

Following this long and twisted tale takes players through 'The Monkey Kingdom and the Goo Forest,' where problems are presented by a colorful cast of apes, spiders, and even a quartet of talking flowers that sound a bit like the Beatles. Each problem solved earns you whimsical items for bartering--sneezeberries, goo beetles, or snagnets--that later become your ticket to the keys to the Lost City, where Mathra resides.

Solving 'The Mystery of Mathra' takes a lot of perseverance. Although the game is rated for children aged 7 to 9, and is equipped with a system that adjusts the program to different ability levels, it's really too difficult for 7- and 8-year-olds to play alone. But 3rd Grade Adventures' games are clever, and kids will love playing along with the animated characters. The package also offers a second CD-ROM full of printable workbooks and activity sheets--just in case parents feel their kids are having too much fun. (Ages 7 to 9) -- Sharon Griggins











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Customer Reviews
Average Rating:  out of 5 stars

Rating: 5 out of 5 stars - Great learning game!
My children loved the adventure game so much that they were willing to do the math required to solve the puzzles. It made a great review for them to use over the summer.

They even wanted to play the game again after finishing it the first time.



Rating: 5 out of 5 stars - ClueFinders 3rd Grade Review
This is a great game and one that keeps coming out to be played again and again by both my 8 year old and my 6 year old. An excellent combination of fun and education built around a modern, engaging story. It builds on language, math and problem solving skills and isn't just about how fast you can push buttons on the keyboard. My kids also love the Mia games by Kutoka and the I Spy games by Riverhillsoft Inc.



Rating: 4 out of 5 stars - ClueFinders 3rd Grade is great
My 1st grade son loves this product. He is not only having fun with it, but also learning. Great product!



Rating: 5 out of 5 stars - TERRRIFIC!
Our 4 year old LOVES this!
He needs a lot of help doing this b/c you have to be in atleast 2nd grade to get it but he loves the adventure and is picking up some new skills along the way whereas he didn't really enjoy the Reader Rabbit series that much... it was too "babyish" for him.




Rating: 5 out of 5 stars - A Kids Review
I love this game. You are in the rainforest, with Santiago and Joni,when Joni's uncle gets kidnapped by Mathra,the island monster! You have to solve math problems, and gather info from the island monkeys. Santiago and Joni use Laptrap, Joni's uncle's flying robot, for a map of the island, for help on math problems, and for a profile of the team.
You have to cross the rings of fire and get to Mathra's layer.
You also have to weigh rocks to Medusa's evil pet snakes.
You can feed the island queen's pet monster by telling the queen the feeding day according to a message and a calendar.
Help find the exact money amounts and help the palace gard get his tail unstuck from the royal treasure chest.
Also, help one of the monkeys stop his house numbers from falling and breaking.
I had to play the game twice before I got it, but it was lots of fun anyway!
-Asia ( 8 years old, Elizabeth's daughter)

Grade 3rd ClueFinders




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